3D Animation
Character Animation Demo Reel
Knock it off!
Character Animation | 2025
I wanted to challenge myself and animate an entire character within a day with a higher framerate, so I recorded some reference, set the Maya play slider to 30 FPS, and animated something dramatic.
It was much more tedious to recreate the scene, having to key more movements and tweaks with the animation curves, but it was worthwhile in the end. I enjoy how smooth the character grabs their head in anger, but in the future, more emphasis, faster pace, and build up to the smash could’ve been the cherry to the cake! That and some facial expressions could really knock this and the next version out of the ballpark!
Hunting Season
InAnimate Object Animation | 2025
I wanted to experiment animating a character with parent controlling both hands, and I wanted to do something else than just swinging the weapon. I to make the character struggle with precision, and what better to struggle with than hunting.
I recorded myself using an umbrella as reference, then converted the video to an 24 FPS image sequence in Premiere Pro after lining up the reference. Upon importing the reference into Maya, I used a pre-rigged model (I did not model or make) and animated most of the movement off of reference, with a little personal tinkering, and ended with a robot on the hunt.
Life’s a Struggle
Character Animation | 2025
I wanted to animate something more dynamic and full of personality, so I filmed myself, filled to the brim with sass, and shoved my friend in a swivel chair.
I used pre-made rigs, filmed the footage and converted it into a sequence in Premiere, and animated the product in Maya. I used two parent controls to make the push feel real: Parenting the chair to the purple bot (since vice versa didn’t move the bot along with it) and parenting the white bot’s wrist control to the chair, breaking the control once the seat was released. Even with the technical difficulties, it was fun problem solving and animating a shot with more than one character.
The “X” Girlfriend
Animatic | 2025
Based off of a series I’m currently working on, I created a one-minute animatic to visually recreate a scene that’s been playing over and over in my head.
I started off by writing a five-beat note for how the scene would go. Afterwards, I hand-sketched and created all the characters, background, and assets in Clip Studio Paint, took each piece to After Effects and composed them together, while adding special effects, to make the overall scene more immersive. I captured and cleaned audio in Audition to get the ideal voice lines for the characters as I found copyright-free music and sound effects to amp the atmosphere and tone of the story.
Life’s a Struggle
Inanimate Character Animation | 2024
My professor wanted the class to create an environment, assets, and rigged characters that we could use to recreate a scene from a film or movie, and I decided to choose Deadpool 2.
I decided a school setting was the best way to go about reanimating the scene, making he convict truck a lunch cart, Domino a pencil case, Cable a USB, and the other characters items you’d find on a lunch cart. I modeled every asset, and added further detail in Adobe Substance to add to the environment. I rigged both Domino and Cable, the french-fry prisoner, and the fork to recreate the movement of the characters. And although I kept encountering save issues with my computer, I was able to complete the thirty second scene with 19 shots in a week and a half.
