My heading is awesome

3D Animation

Knock it off!

Character Animation | 2025

I wanted to challenge myself and animate an entire character within a day with a higher framerate, so I recorded some reference, set the Maya play slider to 30 FPS, and animated something dramatic.

It was much more tedious to recreate the scene, having to key more movements and tweaks with the animation curves, but it was worthwhile in the end. I enjoy how smooth the character grabs their head in anger, but in the future, more emphasis, faster pace, and build up to the smash could’ve been the cherry to the cake! That and some facial expressions could really knock this and the next version out of the ballpark!

Hunting Season!

InAnimate Object Animation | 2025

I wanted to experiment animating a character with parent controlling both hands, and I wanted to do something else than just swinging the weapon. I to make the character struggle with precision, and what better to struggle with than hunting.

I recorded myself using an umbrella as reference, then converted the video to an 24 FPS image sequence in Premiere Pro after lining up the reference. Upon importing the reference into Maya, I used a pre-rigged model (I did not model or make) and animated most of the movement off of reference, with a little personal tinkering, and ended with a robot on the hunt.

Get Out of Here!

Character Animation | 2025

I wanted to animate something more dynamic and full of personality, so I filmed myself, filled to the brim with sass, and shoved my friend in a swivel chair.

I used pre-made rigs, filmed the footage and converted it into a sequence in Premiere, and animated the product in Maya.

This Pizza has Pineapple!

Character Animation | 2025

This robot is very anti pineapple on pizza, so he was very disappointed in what he was served

I borrowed the pre-rigged model from my professor, animated the final product in Maya, and filmed the reference, which was then converted in Premiere.